AGH Network
Cressup chats with the creators of Façade – Sequels, secrets & AI in gaming
Cressup talks with Michael Mateas and Andrew Stern about their 2005 AI-powered interactive drama Façade, thoughts on AI in games now, and the prototypes for a sequel to Façade called The Party.... Read more
Indies In Depth Podcast #3 – Alex Kanaris-Sotiriou and Rachel Watts
Cressup's indie-centric podcast series continues with the creative director of Röki and Mythwrecked and journalist/podcaster Rachel Watts reflecting on a variety of topics, including working with a budget, accessiblility, and interaction with fans... Read more
Strange Scaffold's Xalavier Nelson Jr. video interview on Clickolding, I Am Your Beast and more
The CEO of the innovative company behind An Airport for Aliens Currently Run By Dogs, drops by to chat about hist viral game Clickolding, whether Game Pass is still a viable model for developers, how game studios can become sustainable, and what his upcoming game I Am Your Beast will be like (despite being rejected twice by publishers twice)... Read more
Police Quest II: A fair and balanced retrospective
The Space Quest Historian found Police Quest II an improvement over the series debut, but takes issue with the marketing claim that it's "so realistic, it was used to train law enforcement officers." Find out why in another entertaining retrospective... Read more
The Game That's Nothing But Stairs
OneShortEye takes a break from speedrunning to reflect back on the 2016 freeware cult hit designed as a parody-slash-loving homage to all the worst moments of early Sierra adventures... Read more
The Classic Gamers Guild Podcast: Blade Runner and King's Quest comparisons
Paul Korman and Anna Vigue tackle two very different classics with a release comparison of Sierra's flagship series and an analysis of Westwood's classic from newbie vs. diehard perspectives. ... Read more
What's the best user interface for adventure games?
The Space Quest Historian explores the strengths and weaknesses of the early Sierra and LucasArts point-and-click interfaces, ultimately unveiling the game with the best UI of all time... Read more
Games the AGH Network is playing just for fun
The Adventure Game Hotspot Network members join forces to recommend a handful of new, old, or upcoming adventure games for any taste or budget! ... Read more
A conversation with Sierra artist and illustrator Rich Powell
The renowned cartoonist and illustrator sits down with Tech Talk's Daniel Albu to discuss a fascinating career that began as a conceptual artist and art director with Sierra On-Line... Read more
The Classic Gamers Guild Podcast pits interfaces face to face and finds points of interest in pixel art
CGG's Anna Vigue and Paul Korman are joined by special guests Tom Hardwidge and Ryan Slattery for another pair of entertaining shows this month. ... Read more
Speedrunners skip the worst parts of Space Quest IV
OneShortEye is joined by the Space Quest Historian in the latest video detailing the tricks of the trade to speedrun SQ4 at unbelievable speeds... Read more
The absolutely bizarre moves of Space Quest III
Space Quest Historian finds an astonishing amount of mercy towards players, with only two hilariously unlikely dead ends tucked deep into Space Quest III... Read more
A conversation with Khris Brown, award-winning voice-over industry pioneer
The latest Tech Talk with Daniel Albu takes and in-depth look at Khris Brown's extraordinary career for LucasArts, Ubisoft, Double Fine and more... Read more
Talisman casts its charms on AdventureGameGeek
In his latest video retrospective, AdventureGameGeek tackles a quirky German fantasy game never translated for English gamers... Read more