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Even MORE King's Quest IV details

Even MORE King's Quest IV details

Following his ALMOST exhaustive exploration of King's Quest IV, OneShortEye is back to fill in the remaining gaps with another insightfully detailed look at The Perils of Rosella... Read more

Classic Gamers Guild Podcast – New old games and ranking non-Sierra/LucasArts adventures

Classic Gamers Guild Podcast – New old games and ranking non-Sierra/LucasArts adventures

In a fun month of new podcasts, Anna Vigue and The Phantom Fellows creator Paul Korman rank some games made by neither Sierra nor LucasArts, then explore a fan-made remake, a demake and a voice mod for various beloved Sierra classics. (Because a whole month without Sierra was just too much to bear.) ... Read more

A Vampyre Story: A Bat's Tale interview – Bill Tiller & Šarūnas Ledas

A Vampyre Story: A Bat's Tale interview – Bill Tiller & Šarūnas Ledas

Cressup conducted a live Q&A with Bill Tiller, The Curse of Monkey Island's lead background artist, and Šarūnas Ledas from Crowns and Pawns to discuss their collaboration on the upcoming A Vampyre Story sequel, and much more. ... Read more

Why timers in Sierra games are so broken

Why timers in Sierra games are so broken

Many Sierra VGA remakes from 1991-1996 are so infamously plagued with timer problems that it's a mystery how they ever got out the door in the first place. In his latest video,the Space Quest Historian takes a look at why this happened, using the black sheep of the Space Quest family as an example... Read more

The Dirty Secrets of King's Quest IV: The Perils of Rosella

The Dirty Secrets of King's Quest IV: The Perils of Rosella

You thought you already knew King's Quest IV inside and out?  In his latest video, OneShortEye highlights in detail all the "dirty secrets" the game conceals that aren't quite as family friendly as its reputation suggests, whether from secret game mechanics, hidden developer messages or funny words that confuse the internal swear detection, dead ends, not-so-random RNG elements, and less than optimal endings. ... Read more

Tex Murphy: Mean Streets – A Fair & Balanced Retrospective

Tex Murphy: Mean Streets – A Fair & Balanced Retrospective

Mean Streets was a highly flawed but intriguing introduction to the world of Tex Murphy, and the Space Quest Historian takes us on a fascinating look back to 1989 and a game that was far ahead of its time. ... Read more

Five of the Spookiest Adventure Games of 2024

Five of the Spookiest Adventure Games of 2024

Adventure Game Geek is handing out Halloween recommendations like candy, with a timely seasonal video of five creepy horror games released this year. ... Read more

Inkle's next game to be like Overboard! in a 1920s boarding school – Interview with Jon Ingold

Inkle's next game to be like Overboard! in a 1920s boarding school – Interview with Jon Ingold

Cressup chats with the co-creator of inkle about their upcoming new game with the (temporarily) long name that will closely resemble their get-away-with murder hit Overboard!... Read more

The Classic Gamers Guild Podcast – The making of The Phantom Fellows and a Sierra point-and-click battle!

The Classic Gamers Guild Podcast – The making of The Phantom Fellows and a Sierra point-and-click battle!

Paul Korman dives deep into his own newly released game, The Phantom Fellows, before he and co-host Anna Vigue get back to arguing about the best Sierra adventures in another pair of fun podcasts this month... Read more

The many, MANY dick moves of Space Quest IV

The many, MANY dick moves of Space Quest IV

Sierra's classic Space Quest IV is as vicious as it is funny, and the latest Space Quest Historian video details just some of the many ways the game plays dirty. ... Read more

The Classic Gamers Guild Podcast ranks the best of LucasArts and Sierra SCI0

The Classic Gamers Guild Podcast ranks the best of LucasArts and Sierra SCI0

CGG Podcast's Anna Vigue and Paul Korman rank the best of Sierra's SCI0 catalogue and LucasArts adventures in a pair of highly competitive new shows. ... Read more

Cressup chats with the creators of Façade – Sequels, secrets & AI in gaming

Cressup chats with the creators of Façade – Sequels, secrets & AI in gaming

Cressup talks with Michael Mateas and Andrew Stern about their 2005 AI-powered interactive drama Façade, thoughts on AI in games now, and the prototypes for a sequel to Façade called The Party.... Read more

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