25 Must-Play Adventure Games for 2025!
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With 2024 behind us, it’s time now to turn our attention fully to what’s ahead, as 2025 is shaping up to be another smorgasbord of delicious-looking adventure games! Whatever your taste, there’s something on the menu for everyone, so allow us to whet your appetites with our top 25 most anticipated games expected to be served up this year.
Emphasis on “this year.” We’ve perhaps been a little too optimistic in our prognostications in the past. Adventures games take a long time to make, and almost never hit their initial targets! So as painful as it was, we’ve left off some otherwise no-brainer choices, such as the next original installment of Broken Sword (Parzival’s Stone), sequels to Kathy Rain (Soothsayer) and A Vampyre Story (A Bat’s Tale), new games from the creators of Stasis (Animal Use Protocol), Lucy Dreaming (Heir of the Dog), Quern (Dimhaven Enigmas), and the ambitious first game from Tex Murphy veteran Mat Van Rhoon (The Last Ark). And we’d love to hear more about The Wolf Among Us 2 and Blade Runner 2033: Labyrinth, if only to be assured that they still have a pulse when we're no longer totally convinced they do.
But no, those games can wait their turn, because there are more than enough juicy new titles to be excited about in 2025. Which ones have got us the most hyped? Read on to find out!
Agatha Christie – Death on the Nile
Developer: Microids Studio Lyon
After an enjoyable new adaptation of Murder on the Orient Express in 2023, it came as no surprise that Microids Studio Lyon would choose perhaps the second most famous Hercule Poirot story, Agatha Christie’s Death on the Nile, for their next interactive detective mystery. For those who have read the Queen or Crime’s original novel, or seen any number of movie adaptations, rest assured that the story will once again be embellished with extra plot elements and a second playable character – this time private detective Jane Royce, who’s been crossing the globe in pursuit of a murderer of her own. While the previous eventful train ride took place in modern times, this Egyptian river cruise takes us back to the colorful and flamboyant 1970s, which should prove a fun contrast with the otherwise stoic Poirot. We can’t wait to explore exotic new locations for clues, make logical connections in an improved mind map system, and confront suspects with our findings. You may think you know whodunit already, but don’t be so sure – better get those little grey cells prepared!
The Alters
Developer: 11 bit studio
Ever wonder how you’d have turned out under completely different circumstances? You might have grown up with other tastes, interests, even personality and style – someone you barely recognize, and perhaps not even like! Jan Dolski doesn’t have to wonder. In 11 bit studio’s The Alters, he’s crash landed on a remote planet and his only hope for survival is to create a variety of clones of himself. The catch is, each is given his own background and personal characteristics, some very different from Jan’s own. It’s the player’s task to build relationships and navigate this surprisingly diverse cast of “alters,” all while mining resources and managing a home base that must keep moving to escape deadly sun rays. To do so, difficult choices await, and perhaps sacrifices must be made. Production values look high, and it’s a brilliant premise that promises multiple layers of character-building, strategy, and problem-solving with life-and-death stakes. It's so ambitious that perhaps we should have expected a release date slippage (or two), but until it arrives we'll all keep looking forward to this one! Every single one of us.
Asylum
Developer: Senscape
It's hard to think of an adventure game that's been anticipated longer than Senscape’s Asylum. Designed by Agustín Cordes, creator of the 2006 point-and-click horror classic Scratches, it will have been nearly two decades for players to get their hands on his second game (and twelve years since the launch of its successful Kickstarter campaign). But now that it’s nearly here, we’re betting it’s going to be well worth the wait! Asylum promises an even more generous helping of what Scratches did so well, only this time putting players in the terrifying and dilapidated halls of the Hanwell Institute. Navigation is handled with the same first-person, 360-degree node-based style of traversal, but with a much higher degree of graphical prowess than its predecessor. And instead of just a single family manor and its grounds to explore, Hanwell promises to be dizzyingly huge, with three floors of massively long wings (plus basements!) to perplex and horrify. Whatever your feelings on the delayed timeline may be, you’d have to be crazy to pass up this spooky-looking project from such an accomplished developer.
Directive 8020
Developer: Supermassive Games
Supermassive Games completed their first “season” of The Dark Pictures Anthology, a collection of four narrative-driven cinematic horror games, in 2022. Quality varied somewhat, but all delivered plenty of thrills and chills, and locations were diverse, taking players from a haunted ghost ship, to an (almost) abandoned small town, to a buried Sumerian temple, to a “murder castle” replica. You might not realize it by the title alone, but Directive 8020 marks the next series installment, one with a distinctly sci-fi element that promises to send players much farther from home. With time running out for the human race on Earth, the crew of the Cassiopeia may be mankind’s last hope for colonization. But when they crash land on the seemingly promising planet Tau Ceti, they encounter a deadly alien organism that can mimic its prey. With shades of John Carpenter’s The Thing, it should be a terrifying battle for survival in which you’ll never know who to trust. Possibilities abound for some deliciously soul-searching decision making, and though it's taking a bit longer than usual to get here, we're ready and waiting for launch!
Dispatch
Developer: AdHoc Studio
If the reveal for AdHoc Studio’s debut title was just “From some of the people that brought you The Walking Dead, The Wolf Among Us, & Tales from the Borderlands” without any additional context, Dispatch would already deserve to be on this list. But the star-studded voice cast and clever twist on the superhero saga mixed with gorgeous cel-shaded graphics only add to the anticipation that we could have a classic new narrative adventure ahead of us. You play as Robert Robertson, aka Mecha Man, whose namesake mech-suit has been destroyed in a battle with your nemesis. Fortunately you’ve been offered a chance to have your suit rebuilt through a program designed to rehabilitate ex-supervillains. Playing the role of a washed-up (or at least defrocked) superhero working as a dispatcher guiding other “heroes” in the field, all while managing dysfunctional relationships and other office politics, positively oozes with both strategic and comedic potential, and we’ll be eager to take up this desk job when Dispatch comes calling.
The Drifter
Developer: Powerhoof, Dave Lloyd
Death in adventures can be controversial, but some of the best games cleverly use death not as a frustrating end but rather a brand new beginning full of promise. Powerhoof’s The Drifter is just such a title, telling the grim tale of Mick Carter, who, much to his own surprise, discovers that he can't die. After being thrown in a river with a cinderblock tied to his feet for witnessing a brutal murder, he’s abruptly restored to life and thrust back in time, mere moments before the fateful event. Presented in richly atmospheric throwback pixel art, it’s a traditional point-and-click that sees Mick, as the eponymous hapless drifter, framed for the murder he saw and now hunted at night, along with the rest of the city's homeless population, by strange monsters with glowing eyes. Welcome back to the land of the living, Mick! The Drifter promises an unapologetically dark, violent, gritty experience that we’re dying to check out, so to speak, so having been pushed back already, here’s hoping its release date doesn’t do much more drifting of its own before we get the chance.
Duck Detective: The Ghost of Glamping
Developer: Happy Broccoli
After biting into The Secret Salami last year, Duck Detective Eugene McQuacklin is back and this time he's going camping. If you somehow missed the wonderful first cozy deduction game, Eugene is a trenchcoat- and fedora-sporting fowl with a bread addiction and an ex-wife to support. Like a web-footed Philip Marlowe who is, as he wryly remarks, "drawn to mystery and misery like a duck to water." With its bright cartoon art, adorable cutout anthropomorphic animal cast and bite-sized runtime, his first outing layered oodles of charm over an unexpectedly dark and twisty mystery, accompanied by a jazzy soundtrack and voice actors who somehow managed to keep straight faces through a hilariously pun-packed script. Thankfully, then, Happy Broccoli is promising more of the same in The Ghost of Glamping, except now Eugene has a sidekick/groupie to boot. He'll still question suspects, gather evidence and use it to fill in the blanks in his “deducktion” (their word, not ours) notebook, all to quack the case (okay, that one’s on us) of a spooky upscale campsite and maybe exorcise the ghosts of his own past as well. It all sounds wonderfully, gloriously bonkers, so we hope the sequel doesn't need much more incubation before it's ready to hatch!
Foolish Mortals
Developer: Inklingwood Studios
Foolish Mortals caught the eyes of many when Inklingwood Studios launched a successful Kickstarter campaign in late 2022, with its beautiful hand-drawn art style that looks like a midpoint between The Curse of Monkey Island and the original Broken Sword. Set on the fictional island of Devil's Rock in 1930s Louisiana, Foolish Mortals promises a "merry & macabre mystery" tracking the exploits of Murphy McCallan, a treasure hunter searching for the fabled bounty hidden away within the haunted Bellemore Manor. The island sports some incredible-looking environments with over 75 scenes to explore, but complicating matters is an abundance of spirits that awaken due to Murphy's presence – some helpful, some quite malevolent. Yet despite all its ghostly trappings, Foolish Mortals aims to be a lighthearted and humorous experience that’s more whimsical than scary. It may be taking a bit longer than expected to finish (don’t they all?), but the game’s husband-and-wife design team have just declared 2025 to be the year they unleash their spectacularly spooky joyride. So don’t be a foolish mortal; be sure to check it out!
The House of Tesla
Developer: Blue Brain Games
Puzzle fans were sad to see the end of the House of Da Vinci trilogy, but fans of Blue Brain Games won’t be left out in the cold much longer, just sent to a different residence. This time it’ll be Nikola Tesla’s place we’re crashing. The turn-of-the-twentieth-century genius inventor best known for his ambitious discoveries in the field of electricity will soon be the star of his own video game. In part, anyway. While the bulk of the game sees players exploring the site of Tesla’s Wardenclyffe Tower project long after it’s been abandoned in an effort to figure out where it all went wrong, we’ll also get the chance to play as the famed inventor himself during flashback sequences that allow us to experience the events of his past first-hand. Rooted in the urbanity of the Victorian era but tinged with a degree of steampunk, the game promises a plethora of handcrafted 3D mechanical challenges that have us practically buzzing with excitement to solve!
Karma: The Dark World
Developer: Pollard Studio
Set in a dystopian, alternate 1984 post-war East Germany, Karma: The Dark World sees players step into the first-person shoes of David McGovern, an employee of the totalitarian Leviathan Corporation. Roam Agents like David who work for the Thought Bureau are tasked with projecting themselves into and exploring the minds of criminals as a means of intelligence gathering. But the human psyche can be a twisted, unpredictable and at times even dangerous place, leading to some serious psychological repercussions for those who dare invade it. And so what starts out as a routine case for McGovern soon spirals into a tale of deception and betrayal, causing him to question everything he knows. With its immaculately choreographed sequences of surreal horror in an oppressive Orwellian setting, backed by stunningly photorealistic Unreal Engine 5 graphics, Pollard Studio's gritty psychological thriller has certainly grabbed our attention, and anyone who isn’t similarly intrigued is clearly guilty of a punishable thoughtcrime!
Lost Records: Bloom & Rage
Developer: Don’t Nod
Perhaps you’ve heard of a little narrative-driven game by Don’t Nod called Life Is Strange? While its sequels are now in the safe hands of another studio, the original game’s creator is back this year with a brand new adventure, to be released in two installments, two months apart. Lost Records: Bloom & Rage follows the fates of Swann, Nora, Autumn, and Kat, four women who were seemingly inseparable friends in a small Michigan town during the summer of 1995 until an “unexplained event” caused them to split, vowing never to speak again. Now, however, 27 years later, they find themselves forces to break that promise, reconnecting over a mysterious package addressed to their titular punk band. Playing as Swann, you will delve into the past to discover its influence on the present as the game moves between the two different time periods. What is the dark secret that the four friends tried to bury so long ago? Your choices will, of course, impact all of their destinies, and we can’t bloomin’ wait!
Miss Mulligatawney's School for Promising Girls
Developer: inkle
Miss Mulligatawney's School for Promising Girls won’t be releasing in 2025. In fact, it won’t be releasing at all, because it doesn’t exist. Confused yet why it’s appearing here? To be clear, the game itself is due out soon, just under a whole different title. This currently-code-named game is the latest title from inkle, renowned for such diverse narrative adventures as 80 Days, Heaven's Vault, and A Highland Song. But this one will most closely resemble the delightful Overboard!, even to the point of its eventual final name being similarly exclamated. As with its 1940s ship-based predecessor, it will be part visual novel, part adventure, part detective story, part uniquely its own thing. It takes place in 1922 at the faux-titular boarding school, set in a disgraced former nunnery in sleepy Little Sudthrup. As the lone girl there on a scholarship, you’ll encounter many characters, choices, and a high level of replayability when something terrible happens and you’ll be blamed if you can’t solve the mystery yourself. Whatever it’s ultimately called, its pedigree is impeccable, and we aren’t going overboard in saying how much we’re looking forward to it. (And if you’re not yet convinced, this interview with designer Jon Ingold by the Hotspot's own Cressup will surely seal the deal.)
Near-Mage
Developer: Stuck In Attic
Who needs Hogwarts when you can attend the Transylvanian Institute for Magick instead? In Stuck In Attic’s Near-Mage, players control teenager lly Vraja, the latest in a long line of witches who arrives in historic Romania to learn about the magical forces that bind the world. There you’ll attend classes and choose your own spells to develop that will affect the fates of those around you, including vampyres, ghouls and a variety of creatures from local legend. Blending roleplaying elements with traditional adventure challenges, this game promises to let you tackle obstacles any number of ways throughout the school and two distinctly different towns – one in the “real” world, the other residing in a realm beyond a mystical veil. Combining inspirations from real Transylvanian lore with gorgeous hand-drawn, 4K backgrounds and animations by the same team behind Gibbous: A Cthulhu Adventure, Near-Mage looks to be thoroughly enchanting in all the best ways.
Neyyah
Developer: Defy Reality Entertainment
The phrase "Myst clones" may have developed something of a negative connotation, but it's always great to see one made by someone who came of age playing and loving such games, with passion clearly dripping from every pre-rendered moment. Aaron Gwynaire, the one-man band behind Defy Reality Entertainment, set out to create just such a brain-teasing journey in 2018 that is nearly ready for release. The incredible-looking Neyyah will take players across beautiful puzzle-filled islands in a fully original world with civilizations in conflict and a fish-out-of-water mystery to confront. From the fixed-angle slideshow renders to the blend of surreal mechanical contraptions and gorgeous natural vistas, everything about this game seems poised to faithfully evoke the same sensations of how it felt to play the original Riven back in 1997. Neyyah even goes the extra, extra mile by having FMV sequences filmed with live actors. So don’t listen the naysayers: It may not have the same big-name cachet, but we're looking forward to seeing how it stacks up to the best of Cyan soon enough.
Old Skies
Developer: Wadjet Eye Games
Stop us if you’re heard this one before… You could call Fia Quinn a temporal tour guide, but it's not quite that simple. Working for ChronoZen, she escorts well-heeled punters back to their favorite moments in the past, keeping them safe and preventing any potential paradoxes. Which is tricky enough when they're driven by simple curiosity or nostalgia, but a whole lot harder when they're secretly trying to take care of unresolved business. Insulated from shifting timelines and protected by the Emergency Rewind Protocol, Fia is supposed to be a still point in an unstable multiverse, but now she can't help but get involved. Spanning seven time zones, ranging from Gilded Age gangland and Prohibition-era speakeasies to the World Trade Center on 9/11, she'll need her fourth-dimensional wits about her to deal with timey-wimey situations or die trying. Over and over again, if that's what it takes to figure things out.
Okay, if all that rings a bell, admittedly this isn’t the first time Old Skies has made our annual top upcoming games list, or even the second. But for good reason! Many reasons, in fact. We've been eagerly awaiting this game for a while now, but we’re confident that third time’s a charm. And it'll be so great to see Dave Gilbert and Wadjet Eye return to the Blackwell and Unavowed universe, this time with a sci-fi, time-traveling spin. The studio’s signature pixel art look has been updated to a stylized high-definition aesthetic this time, but Ben Chandler's work is as painterly as ever, and composer Thomas Regin is back on soundtrack duties. Add in Gilbert's eye for character and place, and we can't wait for it to finally materialize (oh yes!) in 2025.
Perfect Tides: Station to Station
Developer: Three Bees
In the follow-up to Meredith Gran’s fantastic 2022 point-and-click adventure game debut, Perfect Tides: Station to Station will continue the very relatable misadventures of Mara, an internet-obsessed teenager growing up at the turn of the century. This time it's 2003, Mara is 18 and has left behind her island life of the first game, now living as a freshman in college on the mainland. The interface will be much more streamlined this time around, but as Meredith explained in her interview with Cressup, the change of scenery will increase the freedom of choice and level of interactivity for the player. One crucial way this will present itself is through the introduction of “topics,” which Mara will collect as she interacts with people and can even level up by pursuing them. You’ll still collect typical inventory items from time to time, but your main resource for making your way through school, a job and young adulthood in general is knowledge. The first game conjured up an extremely accurate (sometimes painfully so) wave of nostalgia, especially for those who grew up around a similar time, and Station to Station looks poised to deliver more of the same in exciting new ways. Sounds perfect to us!
Phonopolis
Developer: Amanita Design
Phonopolis was on our list for 2024 (and even 2023) as well, and normally we’d be worried about how little publicity it’s received of late. But not when the developer is Amanita Design, who makes a habit of not only producing unique, creative adventure games like Machinarium, Samorost, and Botanicula, but keeping hush about their progress until they’re almost ready to spring their newest release upon us. We certainly hope that’s the case again here, as Phonopolis looks tantalizingly good, and a longer wait is understandable given how different this game is from the Czech studio’s previous creations. Set in a dystopian city under threat of authoritarian rule (which only you, the protagonist Felix, can prevent, of course), this is the first Amanita game in 3D, and the first to feature a comprehensible language. And yet in its own stylistically distinctive way, it still very much bears the hallmarks of its beloved predecessors, from its quirky score and vividly hand-crafted world to a playful, light-hearted tone that somewhat belies its more serious subject matter. It’s always a risk to break from the tried and true, but we applaud the boldness of design, and if there’s any developer who’s earned some patience and faith by never phoning it in, it’s Amanita.
Professor Layton and The New World of Steam
Developer: Level-5
It’s been over a decade since Professor Layton’s last head-scratching mystery, and even then he had to share top billing with everyone’s favorite pointy-haired defence attorney, Phoenix Wright. And maybe that’s for the best. After six highly acclaimed puzzlefests originating on Nintendo handheld devices, the formula had perhaps run its course for a time. But absence (and two underwhelming spinoffs) makes the heart grow fonder, and we’re once again raring to don our top hat and join the gentleman archeologist on his next adventure, Professor Layton and the New World of Steam. We don’t yet know what it’s all about, except that it’s set a year after the events of The Unwound Future in America this time, a place where steam engine technology is more advanced than anything previously seen in London. Of course, as intriguing as any story involving Layton and his young helper Luke may be, it’s really just an excuse to dive into a treasure trove of brainteasers, all wrapped up in stunning Gibli-esque art and animation. So Level-5, keep chugging away until you're ready to roll! (Still a Nintendo exclusive, mind you.)
The Roottrees Are Dead
Developer: Jeremy Johnston, Robin “Evil Trout” Ward
This one will actually be out by the time you’re reading this, but many of us haven’t played it yet and we’re confident its quality will bear out our enthusiasm. Back in 2023, Jeremy Johnston’s The Roottrees Are Dead was released as a free browser game conceived for the Global Game Jam. A deduction-style mystery inspired by Return of the Obra Dinn, it was a hit among players, introducing the wealthy Roottree family tree in a fun and compelling – if tragic – way. When the three Roottree sisters and their father die in a plane crash, leaving behind billions in inheritance, you're put in charge of figuring out which of the many people claiming to be heirs to the fortune are actually blood relatives, using only a dial-up modem, your computer and your sleuthing skills. Scouring for photographs, articles, and other hard-to-find evidence, you need to make connections to learn the real history of the Roottree family and its secretive corporate empire. But if it came out in 2023, why is on our list this year? Because Robin Ward has spearheaded a major overhaul for commercial re-release with huge upgrades, including original hand-drawn illustrations, fully voiced cinematics, a much more friendly UI, and a whole new bonus mystery following the game's original ending. The rich get richer.
Rosewater
Developer: Grundislav Games
At the risk of becoming the site who cried wolf, the new game from Francisco Gonzalez and Grundislav Games makes our most anticipated game list for the third year in a row – but this time it’s really happening! Set in a much different part of the alternate nineteenth-century world of Vespuccia previously seen in Lamplight City, Rosewater has us chomping at the bit for a chance to dive into this dusty Wild West point-and-click adventure. Taking up the role of Harley Leger, you’ll work together with a band of misfits to travel across the untamed frontier for fame, fortune, and hopefully a good story for a burgeoning writer. To say the game looks gorgeous is an understatement, with fully rotoscoped animations and detailed pixel art that is even more stunning in motion. Add in a full voice cast of over sixty characters to meet, whether they be friend or foe, plus the promise of clever puzzles to solve along the way, and you'll find us saddled up and ready to ride when the long-awaited Rosewater arrives at last. When exactly we still don't know, but the big date reveal should be just around the corner. Yeehaw!
Simon the Sorcerer: Origins
Developer: Smallthing Studios
It’s a testament to the brilliance of Adventure Soft’s first two Simon the Sorcerer games that the series is still so beloved over thirty years and three underwhelming sequels (and two remakes) later. Smallthing Studios takes the reins for the young wizard’s next outing, and perhaps wisely has decided to go back to the beginning to recapture some of that same magic, both literal and figurative. Origins is a prequel to the first game, which sees Simon once again – or rather, chronologically for the first time – pulled from the real world into the realm of magic and monsters by an ancient prophecy that will pit him against a new adversary. What all that entails remains to be seen, but from the sweet early glimpses of its 2D hand-animated artwork, it’s obvious a lot of love is being lavished on the sarcastic thaumaturge’s latest adventure, and we'll get to delve much deeper into the young protagonist’s own character than ever before. There’s been an uncomfortable lack of publicity for the game since Cressup's interview with the developers, but since the indie Italian studio was aiming to launch in 2024, let’s hope it won’t slip much further, because confounding conundrums, arcane arts, and the return of a cheeky protagonist sound like a spellbinding new point-and-click adventure.
Sleepytime Village
Developer: Lightfoot Bros Games
There seems to be something… off about certain children’s programming, doesn’t there? Whether it’s Teletubbies, Cocomelon, or any other number of shows meant for the youngest among us, the extreme cheerfulness of these programs can feel strangely disturbing the older we get. Lightfoot Bros Games aims to explore that innate creepiness through Sleepytime Village, where you take on the role of workaholic father Rufus trapped in the bizarre, twisted landscape of The Village. With charming yet unsettling 2D hand-drawn animations based off the drawings of writer/composer Steven Horry’s own daughter and interpreted by Ukrainian artist Yulia Lapko, Sleepytime Village promises to be a darkly whimsical, gameplay-rich journey into the mind of a child that reflects back our worst fears as adults. Learn all about it in our podcast with Horry and James Lightfoot, and don’t you dare sleep on this one!
Spirit of the North 2
Developer: Infuse Studio
Striking just the right balance between exploration, action and environmental puzzle solving, 2019’s Spirit of the North offered a captivating canine journey through picturesque lands inspired by Iceland’s natural beauty. In that game, players stepped into the paws of an ordinary red fox who became entwined with the spirit of the Northern Lights, and together they set out to vanquish evil spirits infecting the world. Infuse Studio wisely decided not to let sleeping dogs (err, foxes) lie, so Spirit of the North 2 will slip us back into the dark socks of a similar furry protagonist, this time accompanied by a wise raven able to carry us in flight at times. In an attempt to find and free lost guardians from the grip of an evil shaman, it appears we’ll traverse another lovely arrangement of Nordic-inspired landscapes, from forests to snow-capped mountains, dank caverns, spooky ancient ruins, and even a river of lava. If we had tails, we’d be wagging it right now!
Whirlight: No Time to Trip
Developer: imaginarylab
Italian developer imaginarylab has been busy developing a fun-looking original new adventure for those who can’t get enough time-travel shenanigans. When the latest project of amateur inventor and professional goofball Hector May hurls him from 1960s Italy thirty years into the future, it starts an epic world-saving quest across time and space, with the help of a strong-willed artist named Margaret. No, it’s not a Willy Morgan sequel, but Whirlight: No Time To Trip promises more of the studio’s same gorgeous visual style to go with an era(s)-specific musical score, a large cast of strange and interesting characters, and a variety of creative and logical puzzle to solve, all mixed into a classic point-and-click “buddy movie” style road trip adventure. If only we could jump ahead in time to play this sooner!
Wychwood Hollow
Developer: Shadow Tor Studios
The mysteries of the afterlife have yet to be fully uncovered, despite the best efforts of Matt Clark of Shadow Tor Studios (and his frequent collaborator, Jonathan Boakes of Darkling Room). So the search for answers continues, this time in the titular Wychwood Hollow, an ancient oak woodland in Cornwall, England. A ghost-hunting team has sent you in alone – at night, no less – to investigate the local legend of Eliza Trewithian, an eighteenth-century Wood Witch. As fans of the developer surely expect, you’ll be able to use all kinds of real-world spirit-detecting gadgets like an electromagnetic field meter, a night vision camera, a dictaphone and a ghost box to pick up on paranormal radio frequencies. You’ll need each one and plenty of nerve to successfully brave the unknown, as well as all your wits to gather evidence and decipher old documents to uncover the witch’s complete story. Sounds like another fulfilling horror experience from the masters of their craft!
Jack Allin, Sam Amiotte-Beaulieu, Beau, Richard Hoover, Peter Mattsson, Johnny Nys, Drew Onia, Sean Parker, and Pascal Tekaia contributed to the writing of this article.
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The chances of seeing anything by Clark or Boakes are extreme to nil. They're to busy with Ghost Hunting and creating vaporware.
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What makes you say that?
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They've got a long history of phantom release dates and even complete no-shows, so that reputation is deserved. But they do occasionally release one, and nail it when they do. We're certainly hoping Wychwood is the latter!
> chomping at the bit it's "champing at the bit" https://www.google.com/search?client=firefox-b-d&q=champing+at+the+bit
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It originated that way, but language evolves. "Chomping" has been in use for over a century is now widely accepted as legitimate.
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