Neon Hearts City
72
| Release: | |
|---|---|
| Developer: | Cosmic Void |
| Publisher: | Dionous Games |
| Genre: | Mystery, Science Fiction |
| Presentation: | 2D or 2.5D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Investigative, Puzzle |
| Control: | Point-and-click |
| Game Length: | Short (1-5 hours) |
| Theme: | Cyberpunk, Missing persons |
| Graphic Style: | Pixel art |
| Difficulty: | Low |
Nerdy Quest
| Release: | |
|---|---|
| Developer: | Pelle Nilsson, Linus Hertley-Lundberg |
| Publisher: | Pelle Nilsson, Linus Hertley-Lundberg |
| Genre: | Comedy |
| Presentation: | 2D or 2.5D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Puzzle, Quest |
| Control: | Point-and-click |
| Game Length: | Short (1-5 hours) |
| Theme: | Slice of life |
| Graphic Style: | Pixel art |
No, I'm not a Human
80
| Release: | |
|---|---|
| Developer: | Trioskaz |
| Publisher: | Critical Reflex |
| Genre: | Science Fiction, Thriller |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Choices matter, Survival, Visual novel |
| Control: | Direct Control |
| Game Length: | Short (1-5 hours) |
| Theme: | Other worlds/dimensions |
| Graphic Style: | Illustrated realism |
| Difficulty: | Medium |
NoseBound
54
| Release: | |
|---|---|
| Developer: | Quarantine Interactive |
| Publisher: | Quarantine Interactive |
| Genre: | Mystery |
| Presentation: | 2D or 2.5D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Investigative |
| Control: | Point-and-click |
| Game Length: | Short (1-5 hours) |
| Theme: | Crime solving, Noir |
| Graphic Style: | Simulated realism |
| Difficulty: | Low |
Open Roads
67
| Release: | |
|---|---|
| Developer: | Open Roads Team |
| Publisher: | Annapurna Interactive |
| Genre: | Drama |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Visual novel |
| Control: | Direct Control |
| Game Length: | Short (1-5 hours) |
| Theme: | Family, Road trip |
| Graphic Style: | Illustrated realism |
| Difficulty: | Low |
OPUS: The Day We Found Earth
| Release: | |
|---|---|
| Developer: | Sigono |
| Publisher: | Sigono |
| Genre: | Science Fiction |
| Presentation: | 2D or 2.5D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Puzzle, Visual novel |
| Control: | Point-and-click |
| Game Length: | Short (1-5 hours) |
| Theme: | Journey, Other worlds/dimensions |
| Graphic Style: | Illustrated realism |
| Difficulty: | Low |
Orbital Cargo Division
55
| Release: | |
|---|---|
| Developer: | Manuel Schenk |
| Publisher: | Manuel Schenk |
| Genre: | Comedy, Mystery, Science Fiction |
| Presentation: | 2D or 2.5D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Puzzle, Quest |
| Control: | Point-and-click |
| Game Length: | Short (1-5 hours) |
| Theme: | Futuristic, Other worlds/dimensions |
| Graphic Style: | Pixel art |
| Difficulty: | Low |
Out of Sight
| Release: | |
|---|---|
| Developer: | The Gang |
| Publisher: | Starbreeze Studios |
| Genre: | Horror |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | Second-Person |
| Gameplay: | Puzzle-platformer, Stealth |
| Control: | Direct Control |
| Game Length: | Short (1-5 hours) |
| Action: | Chase, Stealth |
| Theme: | Childhood, Escape, Paranormal, Team-up |
| Graphic Style: | Simulated realism |
| Difficulty: | Low |
