Insanity Within
| Release: | Unknown |
|---|---|
| Developer: | Derek Larson |
| Publisher: | D Rock Games |
| Genre: | Horror, Mystery |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Exploration, Puzzle, Resource management |
| Control: | Direct Control |
| Theme: | Amnesia, Memories, Psychological |
| Graphic Style: | Simulated realism |
Insomnis
| Release: | |
|---|---|
| Developer: | Path Games |
| Publisher: | Path Games |
| Genre: | Horror |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Exploration, Puzzle |
| Control: | Direct Control |
| Theme: | Psychological |
| Graphic Style: | Photorealism |
Intrigue at Oakhaven
60
| Release: | |
|---|---|
| Developer: | Cindy Pondillo |
| Publisher: | Cindy Pondillo |
| Genre: | Mystery |
| Presentation: | 2D or 2.5D, Slideshow |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Exploration, Puzzle |
| Control: | Point-and-click |
| Game Length: | Medium (5-10 hours) |
| Theme: | Test trials |
| Graphic Style: | Simulated realism |
| Difficulty: | Medium |
Inua: A Story in Ice and Time
| Release: | |
|---|---|
| Developer: | The Pixel Hunt, IKO, ARTE France |
| Publisher: | ARTE France |
| Genre: | Drama, Fantasy |
| Presentation: | Panoramic nodes |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Visual novel |
| Control: | Point-and-click |
| Theme: | Cultural, Time travel |
| Graphic Style: | Stylized |
| Difficulty: | Low |
Is This Game Trying to Kill Me?
70
| Release: | |
|---|---|
| Developer: | Stately Snail |
| Publisher: | Stately Snail |
| Genre: | Horror |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Puzzle |
| Game Length: | Short (1-5 hours) |
| Theme: | Escape, Paranormal |
| Graphic Style: | Simulated realism |
| Difficulty: | Medium |
Islands of Insight
80
| Release: | |
|---|---|
| Developer: | Lunarch Studios |
| Publisher: | Behaviour Interactive |
| Genre: | Adventure, Fantasy |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person, Third-Person |
| Gameplay: | Puzzle |
| Control: | Direct Control |
| Game Length: | Long (more than 10 hours) |
| Action: | Platforming |
| Theme: | Myth/Folklore |
| Graphic Style: | Illustrated realism |
| Difficulty: | Medium |
