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To a T pointing toward a May 28th release

To a T pointing toward a May 28th release
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Upcoming "life sim/perfect shape game" from the creator of Katamari Damacy coming to PC and consoles


Perhaps you've heard of spinal curvatures that can cause "C" or "S"-shaped postures, but it's a much straighter and entirely different body shape at the heart of to a T, the upcoming game from uvula and the creator of the unique 2004 puzzler Katamari Damacy.

Teen – or whatever name players choose upon starting – is just like any other young person trying to navigate the challenges of growing up, except for one major difference: their body is stuck permanently in a T-pose, with arms spread out wide to each side. Naturally this brings its challenges, but also unique opportunities to be explored. And so, with the support of a loving mother and a faithful dog, Teen will explore their small coastal town, meeting fellow townsfolk and engaging in races and other activities along the way. However, while "going to school and contending with bullies, Teen discovers a new ability granted to them by their extraordinary posture, and they start to uncover more about their mysterious lineage."

The cartoon-styled to a T isn't a standard 3D narrative adventure game. Instead it's a... well, it's... impossible to describe or even compare, really, except to say it's a whole lot of cute, with a "strong focus on character, interaction, story and exploration." That should come as no surprise from acclaimed designer Keita Takahashi and his team, who made the similarly unclassifiable Wattam in 2019. Rather than standard puzzle-solving challenges, this game sees players customize Teen to their liking and experience multiple days of the young protagonist's life as they seek to "find a way to fit in, and discover a newfound sense of self." You're free to "collect coins, find a beautiful vista point, visit all the shops around town, or hunt for interesting characters" to talk to, but you can also expect a variety of "little things" that Teen's unique posture makes harder, from "petting a dog, to eating breakfast." As you succeed in overcoming obstacles that others take for granted, you'll discover that "Teen can do a lot even if they have to do it in their own way." One of the primary goals of the game is to promote body acceptance and encourage people to be themselves, and to do so in a fun way that anyone can relate to. 

Published by Annapurna Interactive, to a T is not far off, scheduled to launch on Steam for Windows PC on May 28th, along with console versions for PlayStation 5 and Xbox Series X|S.



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