Submachine: Legacy
87

Release: | |
---|---|
Developer: | Mateusz Skutnik |
Publisher: | Mateusz Skutnik |
Genre: | Mystery, Science Fiction |
Presentation: | Slideshow |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Puzzle |
Control: | Point-and-click |
Game Length: | Long (more than 10 hours) |
Theme: | Steampunk |
Graphic Style: | Stylized |
Difficulty: | High |
Sunday Gold
58

Release: | |
---|---|
Developer: | Bkom Studios |
Publisher: | Team17 |
Genre: | Mystery, Science Fiction |
Presentation: | Overhead |
Platform: |
|
Perspective: | Third-Person |
Gameplay: | RPG |
Control: | Direct Control |
Game Length: | Long (more than 10 hours) |
Action: | Combat |
Theme: | Antihero, Futuristic |
Graphic Style: | Stylized |
Difficulty: | High |
System of Souls

Release: | |
---|---|
Developer: | Chaotic Lab |
Publisher: | Gammera Nest |
Genre: | Science Fiction |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Action-Adventure, Environmental puzzler, Escape room, Puzzle, Puzzle-platformer, Survival |
Control: | Direct Control |
Game Length: | Medium (5-10 hours) |
Action: | Platforming, Timed events |
Theme: | Escape, Technology |
Graphic Style: | Photorealism |
Difficulty: | High |
The Curse of Grimsey Island
60

Release: | |
---|---|
Developer: | Miga Games |
Publisher: | Miga Games |
Genre: | Mystery, Science Fiction |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Investigative |
Control: | Direct Control |
Game Length: | Short (1-5 hours) |
Theme: | Crime solving, Cultural, Technology |
Graphic Style: | Photorealism |
Difficulty: | High |
The Talos Principle

Release: | |
---|---|
Developer: | Croteam |
Publisher: | Croteam, Devolver Digital |
Genre: | Science Fiction |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Environmental puzzler |
Control: | Direct Control |
Game Length: | Long (more than 10 hours) |
Theme: | Futuristic, Psychological, Technology |
Graphic Style: | Photorealism |
Difficulty: | High |
The Talos Principle 2
97

Release: | |
---|---|
Developer: | Croteam |
Publisher: | Devolver Digital |
Genre: | Science Fiction |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | Third-Person |
Gameplay: | Environmental puzzler |
Control: | Direct Control |
Game Length: | Long (more than 10 hours) |
Theme: | Futuristic, Psychological |
Graphic Style: | Photorealism |
Difficulty: | High |
The Talos Principle 2: Road to Elysium (DLC)
94

Release: | |
---|---|
Developer: | Croteam |
Publisher: | Devolver Digital |
Genre: | Science Fiction |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | Third-Person |
Gameplay: | Environmental puzzler |
Control: | Direct Control |
Game Length: | Long (more than 10 hours) |
Theme: | Futuristic, Psychological |
Graphic Style: | Photorealism |
Difficulty: | High |
The Talos Principle – Reawakened

Release: | |
---|---|
Developer: | Croteam |
Publisher: | Devolver Digital |
Genre: | Science Fiction |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Environmental puzzler |
Control: | Direct Control |
Game Length: | Long (more than 10 hours) |
Theme: | Lost Civilization, Technology |
Graphic Style: | Photorealism |
Difficulty: | High |
The Talos Principle: Road to Gehenna (DLC)

Release: | |
---|---|
Developer: | Croteam |
Publisher: | Devolver Digital |
Genre: | Science Fiction |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Environmental puzzler |
Control: | Direct Control |
Theme: | Futuristic, Psychological, Technology |
Graphic Style: | Photorealism |
Difficulty: | High |
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