Lunacy: Saint Rhodes
| Release: | |
|---|---|
| Developer: | Stormling Studios |
| Publisher: | Iceberg Interactive |
| Genre: | Horror, Mystery |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Choices matter, Survival |
| Control: | Direct Control |
| Action: | Stealth |
| Theme: | Monsters, Psychological |
| Graphic Style: | Photorealism |
Mouthwashing
85
| Release: | |
|---|---|
| Developer: | Wrong Organ |
| Publisher: | Critical Reflex |
| Genre: | Horror |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Survival |
| Control: | Direct Control |
| Game Length: | Short (1-5 hours) |
| Theme: | Outer space, Psychological |
| Graphic Style: | Illustrated realism |
| Difficulty: | Low |
Mythargia
80
| Release: | |
|---|---|
| Developer: | RunByCoffee |
| Publisher: | Bonus Stage Publishing |
| Genre: | Horror |
| Presentation: | 2D or 2.5D, Side-scroller |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Quest, Survival |
| Control: | Direct Control |
| Action: | Combat |
| Theme: | Journalism, Paranormal |
| Graphic Style: | Pixel art |
No, I'm not a Human
80
| Release: | |
|---|---|
| Developer: | Trioskaz |
| Publisher: | Critical Reflex |
| Genre: | Science Fiction, Thriller |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Choices matter, Survival, Visual novel |
| Control: | Direct Control |
| Game Length: | Short (1-5 hours) |
| Theme: | Outer space |
| Graphic Style: | Illustrated realism |
| Difficulty: | Medium |
Orten Was the Case
82
| Release: | |
|---|---|
| Developer: | Woodhill Interactive |
| Publisher: | Woodhill Interactive |
| Genre: | Science Fiction |
| Presentation: | 2D or 2.5D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Puzzle, Survival |
| Control: | Direct Control |
| Game Length: | Long (more than 10 hours) |
| Action: | Combat, Platforming |
| Theme: | Savior, Time travel |
| Graphic Style: | Stylized |
