Insanity Within

Release: | Unknown |
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Developer: | Derek Larson |
Publisher: | D Rock Games |
Genre: | Horror, Mystery |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Exploration, Puzzle, Resource management |
Control: | Direct Control |
Theme: | Amnesia, Memories, Psychological |
Graphic Style: | Simulated realism |
Insomnis

Release: | |
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Developer: | Path Games |
Publisher: | Path Games |
Genre: | Horror |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Exploration, Puzzle |
Control: | Direct Control |
Theme: | Psychological |
Graphic Style: | Photorealism |
Inua: A Story in Ice and Time

Release: | |
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Developer: | The Pixel Hunt, IKO, ARTE France |
Publisher: | ARTE France |
Genre: | Drama, Fantasy |
Presentation: | Panoramic nodes |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Visual novel |
Control: | Point-and-click |
Theme: | Cultural, Time travel |
Graphic Style: | Stylized |
Difficulty: | Low |
Is This Game Trying to Kill Me?
70

Release: | |
---|---|
Developer: | Stately Snail |
Publisher: | Stately Snail |
Genre: | Horror |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Puzzle |
Game Length: | Short (1-5 hours) |
Theme: | Escape, Paranormal |
Graphic Style: | Simulated realism |
Difficulty: | Medium |
Islands of Insight
80

Release: | |
---|---|
Developer: | Lunarch Studios |
Publisher: | Behaviour Interactive |
Genre: | Adventure, Fantasy |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person, Third-Person |
Gameplay: | Puzzle |
Control: | Direct Control |
Game Length: | Long (more than 10 hours) |
Action: | Platforming |
Theme: | Myth/Folklore |
Graphic Style: | Illustrated realism |
Difficulty: | Medium |
KARMA: The Dark World
73

Release: | |
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Developer: | Pollard Studio |
Publisher: | Wired Productions |
Genre: | Horror, Mystery, Science Fiction |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Investigative |
Control: | Direct Control |
Game Length: | Medium (5-10 hours) |
Action: | Chase, Timed events |
Theme: | Psychological |
Graphic Style: | Photorealism |
Difficulty: | Low |
Kona II: Brume

Release: | |
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Developer: | Parabole |
Publisher: | Ravenscourt |
Genre: | Horror, Mystery |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Investigative, Survival |
Control: | Direct Control |
Theme: | Paranormal |
Graphic Style: | Simulated realism |