Bye Sweet Carole
88
| Release: | |
|---|---|
| Developer: | Little Sewing Machine, Meangrip Studios |
| Publisher: | Maximum Entertainment |
| Genre: | Fantasy, Horror |
| Presentation: | 2D or 2.5D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Action-Adventure |
| Control: | Direct Control |
| Game Length: | Medium (5-10 hours) |
| Action: | Chase, Combat, Stealth |
| Theme: | Historical, Missing persons, Monsters, Self-discovery |
| Graphic Style: | Illustrated realism |
| Difficulty: | High |
Cabernet
95
| Release: | |
|---|---|
| Developer: | Party for Introverts |
| Publisher: | Akupara Games |
| Genre: | Drama |
| Presentation: | 2D or 2.5D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Choices matter, RPG, Visual novel |
| Control: | Point-and-click |
| Game Length: | Long (more than 10 hours) |
| Theme: | Historical, Monsters |
| Graphic Style: | Illustrated realism |
| Difficulty: | Low |
Call of the Elder Gods
| Release: | Unknown |
|---|---|
| Developer: | Out of the Blue Games |
| Publisher: | Kwalee |
| Genre: | Mystery, Science Fiction |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Puzzle, Quest |
| Control: | Direct Control |
| Theme: | Lost Civilization, Lovecraftian, Missing persons |
| Graphic Style: | Simulated realism |
Call of the Golden Valley
| Release: | |
|---|---|
| Developer: | O'Saurus Studios |
| Publisher: | O'Saurus Studios |
| Genre: | Mystery |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Deduction, Investigative |
| Control: | Direct Control |
| Game Length: | Medium (5-10 hours) |
| Theme: | Crime solving, Missing persons |
| Graphic Style: | Simulated realism |
Call of the Sea
| Release: | |
|---|---|
| Developer: | Out of the Blue Games |
| Publisher: | Raw Fury |
| Genre: | Mystery |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Puzzle, Quest |
| Control: | Direct Control |
| Theme: | Lost Civilization, Lovecraftian, Missing persons |
| Graphic Style: | Simulated realism |
Caravan SandWitch
| Release: | |
|---|---|
| Developer: | Studio Plane Toast |
| Publisher: | Dear Villagers |
| Genre: | Adventure |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Action-Adventure, Cozy, Environmental puzzler, Quest |
| Control: | Direct Control |
| Action: | Platforming |
| Theme: | Missing persons, Post-apocalyptic |
| Graphic Style: | Stylized |
Carimara: Beneath the forlorn limbs
| Release: | |
|---|---|
| Developer: | Bastinus Rex |
| Publisher: | Critical Reflex |
| Genre: | Fantasy, Horror |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Investigative |
| Control: | Direct Control |
| Game Length: | Short (1-5 hours) |
| Theme: | Magical, Paranormal |
| Graphic Style: | Simulated realism |
| Difficulty: | Low |
