I Have No Mouth, and I Must Scream

Release: | 1995 |
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Developer: | The Dreamers Guild |
Publisher: | Acclaim |
Genre: | Science Fiction |
Presentation: | 2D or 2.5D, Slideshow |
Platform: |
|
Perspective: | Third-Person |
Gameplay: | Puzzle, Quest |
Control: | Point-and-click |
Theme: | A.I., Adaptation, Psychological |
Graphic Style: | Pixel art |
Indiana Jones and the Great Circle
84

Release: | |
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Developer: | MachineGames |
Publisher: | Bethesda Softworks |
Genre: | Adventure |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Action-Adventure, Puzzle, Quest |
Control: | Direct Control |
Game Length: | Long (more than 10 hours) |
Action: | Combat, Stealth, Timed events |
Theme: | Adaptation, Archeology, Cultural, Historical, Myth/Folklore |
Graphic Style: | Photorealism |
Difficulty: | Medium |
Insomnis

Release: | |
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Developer: | Path Games |
Publisher: | Path Games |
Genre: | Horror |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Exploration, Puzzle |
Control: | Direct Control |
Theme: | Psychological |
Graphic Style: | Photorealism |
Is This Game Trying to Kill Me?
70

Release: | |
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Developer: | Stately Snail |
Publisher: | Stately Snail |
Genre: | Horror |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Puzzle |
Game Length: | Short (1-5 hours) |
Theme: | Escape, Paranormal |
Graphic Style: | Simulated realism |
Difficulty: | Medium |
Islands of Insight
80

Release: | |
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Developer: | Lunarch Studios |
Publisher: | Behaviour Interactive |
Genre: | Adventure, Fantasy |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person, Third-Person |
Gameplay: | Puzzle |
Control: | Direct Control |
Game Length: | Long (more than 10 hours) |
Action: | Platforming |
Theme: | Myth/Folklore |
Graphic Style: | Illustrated realism |
Difficulty: | Medium |
It's Grim Up North: Chapter 1
68

Release: | |
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Developer: | Bad Reaction Games |
Publisher: | Bad Reaction Games |
Genre: | Comedy, Science Fiction |
Presentation: | 2D or 2.5D |
Platform: |
|
Perspective: | Third-Person |
Gameplay: | Puzzle, Quest, RPG |
Control: | Point-and-click |
Game Length: | Short (1-5 hours) |
Action: | Combat |
Theme: | Savior |
Graphic Style: | Pixel art |
Difficulty: | Low |