BrokenLore series with four new games being put together
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UNFOLLOW up first in January, with DARK DAWN, ASCEND and DON'T LIE also in production for PC and consoles
Serafini Productions just can't stop breaking things! And horror fans should certainly be glad, as the indie Japanese developer already has two BrokenLore installments in the books this year (LOW, DON’T WATCH), with not one, not two, not even three but FOUR new games in the pipeline.
UNFOLLOW
First up is UNFOLLOW, a psychological thriller that aims to explore "the impact social media has on mental health." The game stars Anne, a "victim of bullying trapped in a surreal nightmare," where she must "solve a dark mystery and come to terms with her past's most painful choices." She's not alone in her subsonscious, however, as "many horrible creatures wander around and follow her every step." To survive and ultimately escape, players will need to make use of the various features on Anne's smartphone, overcome "distinctive, eerie creatures," each of them symbolizing a particular trauma, and make choices that will lead to one of multiple possible endings. A demo is currently available, and the full version will be launched on Steam for Windows PC on January 16, 2026, along with console versions for PlayStation 5 and Xbox Series platforms.
DARK DAWN
Co-created with Paraguayan developer Waraní Studios, DARK DAWN has more of a survival focus than some of its BrokenLore contemporaries. Players assume the role of a kidnapping victim who is "forced to confront some of the darkest crimes imaginable: human trafficking, organ harvesting, and the hidden horrors of the dark web." Not only will you need to escape your captors, but also the torments of your own fragile mind, which "may prove to be the deadliest enemy of all." The drugs you were given cause "hallucinations that twist the familiar into the grotesque," so that "one moment you are in a toy store filled with stuffed animals, the next, in a savannah stalked by predators." Time and scarce resources both matter, as everywhere you go your "biological clock dictates when events unfold," and survival depends your ability to "scavenge and craft tools to improve your chances."
ASCEND
Many people are afraid of heights, but not for the same reason as Ren and Yui, the stars of ASCEND, a pair of "famous Japanese rooftop climbers obsessed with surpassing their limits and feeding their fame." Their latest "illegal urban climbing" challenge is a nighttime ascent of the Elysium Tower, the tallest structure in Japan. What they never counted on was the tower being cursed by a supernatural entity known as the Rokurokubi, a "woman with a serpent-like neck and an ornate mask, haunting every shadow of the tower." She embodies the climbers' "terror of being forgotten, of becoming ordinary, invisible, irrelevant," and the higher they go, the "closer they get to madness – and to the truth about themselves." Gameplay here incorporates a new element for the BrokenLore franchise, blending "realistic free climbing mechanics and stealth sequences where players must cling to narrow ledges, hide from the Rokurokubi’s gaze, and plan each movement carefully to survive."
DON'T LIE
Promising a "longer and darker spin-off of DON’T WATCH," DON'T LIE is a "story-driven descent into paranoia and delusion" that thrusts players into the "fragile world" of a young woman named Junko. A former rehabilitation patient, Junko still struggles with her "suffocating everyday life and distorted hallucinations, where glitches, mutations, and whispers of unseen eyes follow [her] at every step." There's no comfort in the confines of her small apartment, and medication only makes thing worse, as Junko's reliance on it "slowly unravels reality itself, leading her into warped visions and liminal spaces." Now, plagued by "lies, hallucinations, and terrifying visions," Junko must search for "fragments of memory" without ever being sure that what she's seeing and hearing is real. The danger seems real enough, though, so players will need to "hide and remain silent" from frightening stalkers born of her distorted psyche, and at times even fight back when confronted by "Junko’s most terrifying visions." Her only refuge is her side-scrolling Fantasy Boy handheld game, whose playable segments "are directly integrated into the experience."

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