Wormventures: Barrier 51

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Wormventures: Barrier 51 walkthrough
by Basement Society
Please note: The following instructions represent only the essential steps for completing the game. There is much more to see and do in the game!
# Chapter 0.5
- Apple house: take toothpaste and toothbrush
- Pumping station: take sand outside and use with grate inside
- Marketplace: use well
- Landing pier: look at sign, then wait for ship, talk to boat worm
# Chapter 1
- Technologicum: Take cup and ink eraser
- Carpenter's shop: Ask about boat
- Skintops: Take ironing board, music stand, scissors and Sleepilidrin
- Blacksmith's shop: Ask about metal hangers
- Aunt Emma: Ask about thumbtacks and buy everything: jam, chili, Sleepy Bird, yarn
- Use chili with ironing board
- Carpenter's shop: Give Zack the broken ironing board
- Blacksmith's shop: Give yarn, give gear
- Wormhole: Have bucket filled with water
- Blacksmith's shop: Hand over bucket
- Carpenter's shop: Pick up boat hull, ask about thumbtacks, look at cupboard, use toothbrush with cupboard, take saw
- Blacksmith's shop: Pick up metal hangers
- Use boat hull with thumbtack, yarn and metal hangers
- Grappa Island: Shake palm tree, use boat with Residenco Volcano
- Use saw with coconut
- Cannibal village: Use chili and thumbtack with soup, call cook, fill cup with soup
- Volcanic vent: Look at it
# Chapter 2
- Grappa Island: Get rock sample, take garlic, parsley, chives and cress
- Technologicum: Give rock sample to Technologician
- Elder's oak: Open door to center of knowledge
- Center of knowledge: Talk to bookworm, hand in half coconut, go out and come back in, take Coma Call recipe
- Look at Coma Call recipe
- Wormhole: Ask about gangsters
- Gangster barrier: Enter any code
- Gangster prison: Fill bucket with water, use toothbrush with hole in stone, use bucket with toothbrush, lure Marcello into cell
- Gangster storage room: Use lever, empty glasses, use lever, move the box
- Use the salad recipe with the ink eraser
- Use the monster dressing with Sleepy Bird
- Wormhole: Ask about the monster
- Barn: Take the funnel, hose and spatula
- Salad fields: Take the carrots, lettuce heads, radishes and coat
- Monster cave: Hop over stones, fill the bowl according to the salad recipe, call the monster, use the monster, read the code
- Gangster barrier: Open the mailbox and take the pick-up-slip
- Post office: Hand in the pick-up-slip at counter 1, pick up the package at counter 5, buy paper and stamps
- Look at the package
- Read the message
- Post office: Use the paper with the writing desk and write to Pestalozzatucciranos, use the letter with stamps, hand the letter to counter 4, leave the post office
- Wormhole: Ask about a drinking contest until the barkeeper says "For free"
- Turn on the jukebox, take part in the competition (you lose)
- Go back in and ask about the prize
- Use the hose with the funnel, bottle and coat
- Talk to the barkeeper until Kanama wakes up, turn on the jukebox, take part in drinking contests (you win)
- Cannibal village: Give Bob the rum, use spatula with scales
- Grappa Island: Talk to Grappa
- Monument: Look at it and use scissors with bushes
- Grappa Island: Talk to Grappa
- Skintops: Talk to Skintops about Grappa
- Use Sleepilidrin, rum, Bob's booze and Bob's resin with drink mixer
- Grappa Island: Talk to Grappa about the family until he comes out, offer soup, give Grappa the sleeping potion, use scissors with Grappa
- Cannibal village: Use Bob's booze with distill
- Gangster barrier: Use music stand with camera, use photo and glass pane with music stand, enter the right code, go over to the hideout by boat
- Gangster hideout: Use the poem to pull the right books, take the explosives recipe, read the ACNE customer number on the table
- Technologicum: Show the explosives recipe to the Technologician
- Center of knowledge: Look at the book on the desk
- Post office: Write a letter to ACNE Labs
- Apple house: Use the mailbox
- Post office: Use the order pad with the writing desk and select the correct customer number and name, hand in the order form at counter 4, leave the post office
- Use jam, Worm-O-Hol, Blow-Me-Up and the toothpaste with the pot
- Technologicum: Show the explosives to the Technologician
- Grappa Island: Use explosives with the cracks on the beach, at the monument, at the pier and at the lighthouse
- Go to the lighthouse and pull the trigger
- Volcano cell: Use the pot with Henk, pull the trigger, discuss everything
# Chapter 3
- Beach: Talk to the captain, ask about excursions, take the antenna, take the rope
- Mine: Take the bucket, lump of tar and axe head, try to take the welding torch, try to take the board, talk to the emigrant about Board Simpson, talk to board, use the board with the roof, adjust the antenna, get the coin from the chair
- Border: Talk to the guards
- Temple: Take amphora and lump of tar
- Village center: Take lump of tar, look at column, talk to elder, use rope and amphora with fountain, buy balloons and glue, give balloons to elder, ask about disasters, ask about other symbols
- Temple: Use amphora with plate, take plate
- Library: Show the plate and coin to the librarian, go in and out, find your way through the room without waking the librarian, take the glasses and the walking stick
- Use the axe head with the walking stick
- Beach: Take the tar lump, chop down the palm tree with the axe
- Oracle: Take the tar lump, find your way through the labyrinth using the informations on the Oracle flyer, fill the pot with the tar lumps, use the firewood with the pot and glasses with the firewood, use the bucket with the pot
- Beach: Give the bucket to the captain, leave the scene and re-enter it, go to the excursion island
- Excursion island: Look at the stone
- Border: Solve the first quiz using the column data
- Use the broken walking stick with the antenna and glue
- Library: Ask about the book of battles
- Border: Answer the battle questions
# Chapter 4
- Palace: You are intercepted at the entrance to the palace
- Gas station: Talk to the gas station attendant about Jimi
- Border: Talk to the guards about Jimi and say that you want to go back
- Jimi's garage: Use car mirror
- Gas station: Talk to gas station attendant (mention exhaust system), use amphora and axe head with brake hose
- Palace: Use amphora with merchant
- Gas station: Give tail ring to gas station attendant
- Border: Enter, take key ring
- Jimi's garage: Use key ring with cupboard, take decorative walking stick, ice spray, oil lamp and photo
- Oracle: Ask about "Eye of Aurorulon"
- Village center: Show elder the photo
- Library: Ask about "Certaincave"
- Cave: Use oil lamp with darkness, use ice spray with crystal
- Oracle: Show crystal
- Use decorative walking stick with axe head
- Beach: Use gas canister with leak, use axe with leak
- Gas station: Give gas canister to gas station attendant
- Temple: Use crystal with statue, use test tube with statue, use axe head with statue, take trident
- Temple cellar: Solve lever and stone disk puzzles
- Palace: Give "Eye of Aurorulon" to Sultan
- Beach club: Take parasol, use club card with changing room, take hat and luggage block
- Mine: Give parasol to emigrant, take welding torch
- Palace: Scratch statue with the coin, talk to merchant
- Oracle: Use hat with pot
- Use golden ball with hat
- Harbor: Talk to sailor, look at figurehead
- Library: Use luggage block with pencil
- Harbor: Use welding torch with figurehead
# Chapter 5
- Police: Talk to policeman and ask about doctor
- Crossroads: Talk to Worm Doe and ask about orphanage
- Town hall: Talk to clerk and have her search for doctor, take voice recorder while doing so, call orphanage and ask about doctor
- Crossroads: Crawl past Worm Doe
- Town hall: Let the clerk search for doctor again, ask again at orphanage
- Polygon: Listen to phone call and note coordinates
- Police: Ask for coordinates, let the police officer search for doctor, look at nameplate on flash photo
- Barrier 51 HQ: Talk to guard about everything, pick up the name tag and examine it
- Polygon: Record the phone call with the voice recorder
- Town hall: Use the voice recorder with the public phone
- Barrier 51 HQ: Talk to the guard
- Briefing room: Discuss everything
# Chapter 6
- Wormhole: Take the broken boat, use the counter and talk to the barkeeper, take the mirror shard
- Gangster barrier: Take the music stand
- Barn: Take the paint bucket
- Wormhole: Use the music stand with the sticker on the window, use the mirror shard with the music stand
- Use the paint bucket and the sticker with the broken boat
- (Wormhole: Tell the innkeeper that you want to leave)
- Pier: Use the boat with water
- Cages: Talk to everyone, use resin with fire, let everyone blow, use the thumbtack with the lock
- Gangster hideout: Take the thermos
- Technologicum: Offer the Technologician coffee and take chewing gum
- Use the pipe with chewing gum and thermos
- Use the pipe-thermos-thing with nitrogen
- Cages: Crack the door lock with nitrogen
- (If you did not take the bar keeper with you, search the guards for a code card)
- (Technologician: Give the code card)
- Cages: Use the bar keeper with the door or the code card with the card reader
# Chapter 7
- Corridors: Go down, then left or right
- Volcano labyrinth: Look for the door that you can open
- Mind control machine: Operate the valves in the right order (read description on the wall)
- Missile launch base: Go through all the conversation options

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