1711 Ireland: A Witch’s Fate
| Release: | |
|---|---|
| Developer: | Brian Coyle, Victoria McCollum, Sabrina Minter, Andrew Sneddon |
| Publisher: | Vinegar Tom |
| Genre: | Mystery |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Choices matter, Edutainment, Exploration, Walking simulator |
| Control: | Direct Control |
| Theme: | Cultural, Historical, Myth/Folklore |
| Graphic Style: | Simulated realism |
A Night on the Farm
| Release: | |
|---|---|
| Developer: | Frozen Flame Interactive |
| Publisher: | Eastasiasoft, Frozen Flame Interactive |
| Genre: | Horror |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Exploration, Walking simulator |
| Control: | Direct Control |
| Theme: | Escape, Psychological |
| Graphic Style: | Simulated realism |
Arctic Awakening
67
| Release: | |
|---|---|
| Developer: | GoldFire Studios |
| Publisher: | GoldFire Studios |
| Genre: | Science Fiction |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Exploration, Survival, Walking simulator |
| Control: | Direct Control |
| Game Length: | Medium (5-10 hours) |
| Theme: | Escape, Team-up |
| Graphic Style: | Simulated realism |
| Difficulty: | Low |
Casting Whispers
| Release: | |
|---|---|
| Developer: | Lantern Bay Entertainment |
| Publisher: | Lantern Bay Entertainment |
| Genre: | Mystery, Thriller |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Exploration, Walking simulator |
| Control: | Direct Control |
| Theme: | Missing persons, Psychological |
| Graphic Style: | Photorealism |
Cryptic Tales: Crossroads
| Release: | Unknown |
|---|---|
| Developer: | Innervation Bros |
| Publisher: | Innervation Bros |
| Genre: | Thriller |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Exploration, Walking simulator |
| Control: | Direct Control |
| Game Length: | Short (1-5 hours) |
| Theme: | Psychological |
| Graphic Style: | Photorealism |
| Difficulty: | Low |
Dark Fracture
| Release: | Unknown |
|---|---|
| Developer: | Twisted II Studio |
| Publisher: | Twisted II Studio |
| Genre: | Horror |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Exploration, Survival, Walking simulator |
| Control: | Direct Control |
| Theme: | Monsters, Psychological |
| Graphic Style: | Photorealism |
Deliver Us Mars
70
| Release: | |
|---|---|
| Developer: | KeokeN Interactive |
| Publisher: | Frontier Foundry |
| Genre: | Mystery, Science Fiction |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Walking simulator |
| Control: | Direct Control |
| Theme: | Outer space |
| Graphic Style: | Photorealism |
Deliver Us the Moon
| Release: | |
|---|---|
| Developer: | KeokeN Interactive |
| Publisher: | Wired Productions |
| Genre: | Mystery, Science Fiction |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Walking simulator |
| Control: | Direct Control |
| Theme: | Outer space |
| Graphic Style: | Photorealism |
Dreamcore
50
| Release: | |
|---|---|
| Developer: | Montraluz |
| Publisher: | Tlön Industries |
| Genre: | Science Fiction |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Puzzle, Walking simulator |
| Control: | Direct Control |
| Game Length: | Medium (5-10 hours) |
| Theme: | Escape, Surreal |
| Graphic Style: | Simulated realism |
| Difficulty: | Low |
