No, I'm not a Human
| Release: | |
|---|---|
| Developer: | Trioskaz |
| Publisher: | Critical Reflex |
| Genre: | Science Fiction, Thriller |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Choices matter, Survival, Visual novel |
| Control: | Direct Control |
| Game Length: | Short (1-5 hours) |
| Theme: | Outer space |
| Graphic Style: | Illustrated realism |
| Difficulty: | Medium |
NoseBound
54
| Release: | |
|---|---|
| Developer: | Quarantine Interactive |
| Publisher: | Quarantine Interactive |
| Genre: | Mystery |
| Presentation: | 2D or 2.5D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Investigative |
| Control: | Point-and-click |
| Game Length: | Short (1-5 hours) |
| Theme: | Crime solving, Noir |
| Graphic Style: | Simulated realism |
| Difficulty: | Low |
Open Roads
67
| Release: | |
|---|---|
| Developer: | Open Roads Team |
| Publisher: | Annapurna Interactive |
| Genre: | Drama |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Visual novel |
| Control: | Direct Control |
| Game Length: | Short (1-5 hours) |
| Theme: | Family, Road trip |
| Graphic Style: | Illustrated realism |
| Difficulty: | Low |
OPUS: The Day We Found Earth
| Release: | |
|---|---|
| Developer: | Sigono |
| Publisher: | Sigono |
| Genre: | Science Fiction |
| Presentation: | 2D or 2.5D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Puzzle, Visual novel |
| Control: | Point-and-click |
| Game Length: | Short (1-5 hours) |
| Theme: | Journey, Outer space |
| Graphic Style: | Illustrated realism |
| Difficulty: | Low |
Orbital Cargo Division
55
| Release: | |
|---|---|
| Developer: | Manuel Schenk |
| Publisher: | Manuel Schenk |
| Genre: | Comedy, Mystery, Science Fiction |
| Presentation: | 2D or 2.5D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Puzzle, Quest |
| Control: | Point-and-click |
| Game Length: | Short (1-5 hours) |
| Theme: | Futuristic, Outer space |
| Graphic Style: | Pixel art |
| Difficulty: | Low |
Paper Ghost Stories: 7PM
90
| Release: | |
|---|---|
| Developer: | Cellar Vault Games |
| Publisher: | Chorus Worldwide Games |
| Genre: | Horror, Mystery |
| Presentation: | 2D or 2.5D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Choices matter, Exploration |
| Control: | Direct Control |
| Game Length: | Short (1-5 hours) |
| Theme: | Paranormal, Slice of life |
| Graphic Style: | Stylized |
Phoenix Springs
75
| Release: | |
|---|---|
| Developer: | Calligram Studio |
| Publisher: | Calligram Studio |
| Genre: | Drama, Mystery |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Quest |
| Control: | Point-and-click |
| Game Length: | Short (1-5 hours) |
| Theme: | Missing persons, Psychological |
| Graphic Style: | Stylized |
| Difficulty: | Medium |
Princess Ursula
| Release: | |
|---|---|
| Developer: | Small is Beautiful Studio |
| Publisher: | Small is Beautiful Studio |
| Genre: | Drama, Fantasy |
| Presentation: | 2D or 2.5D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Quest |
| Control: | Direct Control, Point-and-click |
| Game Length: | Short (1-5 hours) |
| Theme: | Romance |
| Graphic Style: | Cartoon |
| Difficulty: | Low |
