Mythwrecked: Ambrosia Island
80
| Release: | |
|---|---|
| Developer: | Polygon Treehouse |
| Publisher: | Whitethorn Games |
| Genre: | Fantasy |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Quest |
| Control: | Direct Control |
| Game Length: | Medium (5-10 hours) |
| Theme: | Memories, Myth/Folklore, Savior |
| Graphic Style: | Stylized |
| Difficulty: | Low |
Near-Mage
90
Neon Blood
| Release: | |
|---|---|
| Developer: | ChaoticBrain Studios |
| Publisher: | Meridiem Games, Astrolabe Games |
| Genre: | Mystery, Science Fiction |
| Presentation: | 2D or 2.5D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Investigative, Quest, RPG |
| Control: | Point-and-click |
| Game Length: | Short (1-5 hours) |
| Action: | Combat |
| Theme: | Conspiracy, Crime solving, Futuristic, Noir, Political |
| Graphic Style: | Pixel art, Simulated realism |
| Difficulty: | Low |
Neon Hearts City
72
| Release: | |
|---|---|
| Developer: | Cosmic Void |
| Publisher: | Dionous Games |
| Genre: | Mystery, Science Fiction |
| Presentation: | 2D or 2.5D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Investigative, Puzzle |
| Control: | Point-and-click |
| Game Length: | Short (1-5 hours) |
| Theme: | Cyberpunk, Missing persons |
| Graphic Style: | Pixel art |
| Difficulty: | Low |
Nobody Wants to Die
73
| Release: | |
|---|---|
| Developer: | Critical Hit Games |
| Publisher: | PLAION |
| Genre: | Mystery, Science Fiction |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Investigative |
| Control: | Direct Control |
| Game Length: | Medium (5-10 hours) |
| Theme: | Crime solving, Cyberpunk, Futuristic, Technology |
| Graphic Style: | Photorealism |
| Difficulty: | Low |
NoseBound
54
| Release: | |
|---|---|
| Developer: | Quarantine Interactive |
| Publisher: | Quarantine Interactive |
| Genre: | Mystery |
| Presentation: | 2D or 2.5D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Investigative |
| Control: | Point-and-click |
| Game Length: | Short (1-5 hours) |
| Theme: | Crime solving, Noir |
| Graphic Style: | Simulated realism |
| Difficulty: | Low |
Once a Tale
77
| Release: | |
|---|---|
| Developer: | Carcajou Games, Triple Boris Inc., 2 Igloos |
| Publisher: | 2 Igloos |
| Genre: | Fantasy |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Action-Adventure, Quest |
| Control: | Direct Control |
| Game Length: | Medium (5-10 hours) |
| Action: | Chase, Combat, Stealth |
| Theme: | Adaptation, Myth/Folklore, Team-up |
| Graphic Style: | Stop motion |
| Difficulty: | Low |
Once Again
| Release: | |
|---|---|
| Developer: | RB Wolf Games |
| Publisher: | Amata K.K. |
| Genre: | Drama, Science Fiction |
| Presentation: | 2D or 2.5D, Slideshow |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Minigames, Visual novel |
| Control: | Point-and-click |
| Theme: | Self-discovery |
| Graphic Style: | Cartoon |
| Difficulty: | Low |
Open Roads
67
| Release: | |
|---|---|
| Developer: | Open Roads Team |
| Publisher: | Annapurna Interactive |
| Genre: | Drama |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Visual novel |
| Control: | Direct Control |
| Game Length: | Short (1-5 hours) |
| Theme: | Family, Road trip |
| Graphic Style: | Illustrated realism |
| Difficulty: | Low |
OPUS: The Day We Found Earth
| Release: | |
|---|---|
| Developer: | Sigono |
| Publisher: | Sigono |
| Genre: | Science Fiction |
| Presentation: | 2D or 2.5D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Puzzle, Visual novel |
| Control: | Point-and-click |
| Game Length: | Short (1-5 hours) |
| Theme: | Journey, Outer space |
| Graphic Style: | Illustrated realism |
| Difficulty: | Low |
Orbital Cargo Division
55
| Release: | |
|---|---|
| Developer: | Manuel Schenk |
| Publisher: | Manuel Schenk |
| Genre: | Comedy, Mystery, Science Fiction |
| Presentation: | 2D or 2.5D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Puzzle, Quest |
| Control: | Point-and-click |
| Game Length: | Short (1-5 hours) |
| Theme: | Futuristic, Outer space |
| Graphic Style: | Pixel art |
| Difficulty: | Low |
