Verne: The Shape of Fantasy
77
Release: | |
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Developer: | Gametopia |
Publisher: | Assemble Entertainment, WhisperGames |
Genre: | Science Fiction |
Presentation: | 2D or 2.5D, Side-scroller |
Platform: |
|
Perspective: | Third-Person |
Gameplay: | Puzzle, Quest |
Control: | Direct Control |
Game Length: | Medium (5-10 hours) |
Theme: | Adaptation, Treasure hunt, Underwater |
Graphic Style: | Pixel art |
Waking Tides
Release: | |
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Developer: | AirshipFx |
Publisher: | AirshipFx |
Genre: | Mystery, Science Fiction |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Augmented reality, Walking simulator |
Control: | Direct Control |
Theme: | Surreal |
Graphic Style: | Photorealism |
War of the Western Deep
Release: | Unknown |
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Developer: | Sunsgrove Studios |
Publisher: | Sunsgrove Studios |
Genre: | Fantasy |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | Third-Person |
Gameplay: | Action-Adventure, Puzzle, Quest |
Control: | Direct Control, Point-and-click |
Action: | Combat |
Theme: | Animal, Political |
Graphic Style: | Stylized |
We Are Not Alone
Release: | |
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Developer: | Stasis Booth Games |
Publisher: | Stasis Booth Games |
Genre: | Horror, Mystery, Science Fiction |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Environmental puzzler |
Control: | Direct Control |
Theme: | Rescue |
Graphic Style: | Photorealism |
We Stay Behind
Release: | Unknown |
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Developer: | Backwoods Entertainment |
Publisher: | Application Systems Heidelberg |
Genre: | Drama, Mystery |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | Third-Person |
Gameplay: | Investigative |
Control: | Direct Control |
Theme: | Conspiracy |
Graphic Style: | Illustrated realism |
Wedding Day
Release: | |
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Developer: | Darklord |
Publisher: | Yahaha Studios |
Genre: | Horror |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Exploration, Survival |
Control: | Direct Control |
Theme: | Escape, Paranormal |
Graphic Style: | Simulated realism |
What have you done, Father?
Release: | |
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Developer: | Darkania Works |
Publisher: | Darkania Works |
Genre: | Mystery, Thriller |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Investigative |
Control: | Direct Control |
Theme: | Religion/Occult |
Graphic Style: | Photorealism |
Who Am I: Remedy
Release: | 2024 |
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Developer: | The Tree Gameworks |
Publisher: | The Tree Gameworks |
Genre: | Horror, Mystery |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Exploration |
Control: | Direct Control |
Theme: | Afterlife |
Graphic Style: | Photorealism |
Why don't they laugh?
Release: | |
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Developer: | Cornfield Games |
Publisher: | Cornfield Games |
Genre: | Horror |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Walking simulator |
Control: | Direct Control |
Theme: | Family, Paranormal |
Graphic Style: | Photorealism |
WILL: Follow The Light
Release: | 2025 |
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Developer: | TomorrowHead Studio |
Publisher: | TomorrowHead Studio |
Genre: | Adventure |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Environmental puzzler, Quest |
Control: | Direct Control |
Theme: | Family, Missing persons |
Graphic Style: | Photorealism |
With in the Obscurity
Release: | |
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Developer: | QZQ Studio |
Publisher: | QZQ Studio |
Genre: | Mystery |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Investigative |
Control: | Direct Control |
Theme: | Religion/Occult |
Graphic Style: | Photorealism |
With My Past
Release: | |
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Developer: | Imagine Wings Studio |
Publisher: | Edigger Studio |
Genre: | Drama |
Presentation: | 2D or 2.5D, Side-scroller |
Platform: |
|
Perspective: | Third-Person |
Gameplay: | Puzzle-platformer |
Control: | Direct Control |
Action: | Platforming |
Theme: | Psychological |
Graphic Style: | Pixel art |