Nobody Wants to Die
73

Release: | |
---|---|
Developer: | Critical Hit Games |
Publisher: | PLAION |
Genre: | Mystery, Science Fiction |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Investigative |
Control: | Direct Control |
Game Length: | Medium (5-10 hours) |
Theme: | Crime solving, Cyberpunk, Futuristic, Technology |
Graphic Style: | Photorealism |
Difficulty: | Low |
Place of Decay

Release: | |
---|---|
Developer: | GridBoxGames |
Publisher: | GridBoxGames |
Genre: | Mystery, Science Fiction, Thriller |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Action-Adventure, Environmental puzzler |
Control: | Direct Control |
Action: | Platforming |
Theme: | Escape, Technology |
Graphic Style: | Simulated realism |
Re:Touring

Release: | |
---|---|
Developer: | Malte Weiß |
Publisher: | Sometimes You, Malte Weiß |
Genre: | Mystery, Science Fiction |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Environmental puzzler |
Control: | Direct Control |
Theme: | Escape, Technology |
Graphic Style: | Illustrated realism |
Riven (remake)
96

Release: | |
---|---|
Developer: | Cyan Worlds |
Publisher: | Cyan Worlds |
Genre: | Mystery, Science Fiction |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Puzzle, Quest |
Control: | Direct Control |
Game Length: | Long (more than 10 hours) |
Theme: | Cultural, Technology |
Graphic Style: | Photorealism |
Difficulty: | High |
Stasis: Bone Totem
80

Release: | |
---|---|
Developer: | The Brotherhood |
Publisher: | The Brotherhood |
Genre: | Horror, Science Fiction |
Presentation: | 2D or 2.5D |
Platform: |
|
Perspective: | Third-Person |
Gameplay: | Puzzle, Quest |
Control: | Direct Control, Point-and-click |
Theme: | Conspiracy, Team-up, Technology |
Graphic Style: | Illustrated realism |
System of Souls

Release: | |
---|---|
Developer: | Chaotic Lab |
Publisher: | Gammera Nest |
Genre: | Science Fiction |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Action-Adventure, Environmental puzzler, Escape room, Puzzle, Puzzle-platformer, Survival |
Control: | Direct Control |
Game Length: | Medium (5-10 hours) |
Action: | Platforming, Timed events |
Theme: | Escape, Technology |
Graphic Style: | Photorealism |
Difficulty: | High |
The Curse of Grimsey Island
60

Release: | |
---|---|
Developer: | Miga Games |
Publisher: | Miga Games |
Genre: | Mystery, Science Fiction |
Presentation: | Realtime 3D |
Platform: |
|
Perspective: | First-Person |
Gameplay: | Investigative |
Control: | Direct Control |
Game Length: | Short (1-5 hours) |
Theme: | Crime solving, Cultural, Technology |
Graphic Style: | Photorealism |
Difficulty: | High |
The Journey of AutUmn
70

Release: | |
---|---|
Developer: | Artfactory Jalokivi |
Publisher: | Artfactory Jalokivi |
Genre: | Science Fiction |
Presentation: | 2D or 2.5D |
Platform: |
|
Perspective: | Third-Person |
Gameplay: | Puzzle, Quest |
Control: | Point-and-click |
Game Length: | Long (more than 10 hours) |
Theme: | Outer space, Self-discovery, Technology |
Graphic Style: | Stylized |
Difficulty: | Medium |